Those of you who know the site (TheInsaneDomain.com) know that I like to play the Sims and routinely kill them for my own amusement. There is a whole section of killing the sims on this site, so we can all be amused. (Killing the Sims) I now have the Sims 3 and, well, it’s just not the same. I’ve had the sims 3 for a few months now and quite frankly, it’s just not as good. The graphics are nicer, the neighbourhood is great, the objects are neat, but the sims, they’re just not the same. They have no real personality, despite the fact that now you can customize them more than ever. I know it sounds like that doesn’t make sense, but that’s how it is.
Aging.
The neighbourhood now ages around your sims, which is sort of interesting in ways, but also means you don’t really get to know any of them. Instead of always bumping into that idiot Angela Stamm and then eventually liking her enough to have your friends sim knock her up, you now barely notice she’s alive before she’s old and dead. Aging can be turned off, but then your sim doesn’t age either, and damnit, they need to DIE before they get beyond boring.
Killing them?!
Killing them isn’t near as fun or easy in this version. At least, not on purpose. My one sim worked on a broken dishwasher ONCE and he gets fried. Another one dies by setting a birthday cake on a wooden table, and suddenly half the family is dead. When I TRY to kill them by luring them into rooms to starve – it takes FOREVER for them to finally die. One sim I had locked in a room with rugs and other items, left food on the oven to burn and the whole room burns except for the bed my sim was sleeping on. ?!?!? It took several tries to kill him, and no way of getting a fire sparked without the oven. The sims 2 had a nifty fire ‘party’ device that would always do the trick. Trying to get one killed any other way just isn’t easy period – it takes forever or I just haven’t managed to get it to work.
Evil? *Yawn*
You can pick traits for your sims, and even though Evil is an option, it is not very evil at all. You can imply someone’s mother is a llama, which is funny the first time you read it, but after that, things aren’t very evil at all. You don’t get wants to kill other sims, to knock up several unsuspecting ladies, or anything truly evil. You get to call them names and maybe kick their ass, whoopdedo. That’s not very evil, that’s being an asshole. The mean-spirited trait is even more lame, stealing candy from a baby isn’t as thrilling as it always sounded. An ‘evil’ sim I created was given a whole backyard filled with neighbours that were starving to death – and he somehow got offended by something they were doing and got all upset. He should have been by the giant window I put in his bedroom, watching them all cry and suffer. You make a few sims upset and have a nemesis or two and that’s about that for being evil in this game. I haven’t tried having anyone follow the crime career just yet, so maybe there is something that might resemble fun for an ‘evil’ sim there.
Yeaaaaaaaaaaa baby.
Random things I didn't like:
Your sim baby/toddler now waits to be EXHAUSTED before falling asleep. If left to fill the energy bar - your child will be starving, lonely and dirty. When they age up, you're told they had a difficult upbringing.
You don't always get to pick a trait, so it picks one for you, but then it never appears in their list of 'traits'.
You sit there FOREVER while they sleep.
When having them make a meal, you have to then click on the disk and make them EAT it.
There are things to 'collect' in the game, such as diamonds, but after getting them cut, all you can do is sell them. What is the point? Same goes with the fish and seeds. You get these things, but you don't really get much out of them.
There are no fire sprinklers to help put fires out.
You can only grant 4 'wishes'.
There seem to be NO aliens, crazy creatures or anything. How boring.
Things break down WAY quicker it seems.
There are no crazy devices that mess with the weather, bring back the dead or anything fun like that.
They don't fart and laugh about it anymore.
You can customize everything about them, but the little preview pictures make them all look similar.
Kids end up coming out with the same haircut as their mom, and each time they age up, they get it back again.
The vegetarian trait is a total rip-off and I'd be surprised to hear Sims didn't get a lot of hate mail over that particular trait and it's side effect of 'getting sick more often'.
Your sim baby/toddler now waits to be EXHAUSTED before falling asleep. If left to fill the energy bar - your child will be starving, lonely and dirty. When they age up, you're told they had a difficult upbringing.
You don't always get to pick a trait, so it picks one for you, but then it never appears in their list of 'traits'.
You sit there FOREVER while they sleep.
When having them make a meal, you have to then click on the disk and make them EAT it.
There are things to 'collect' in the game, such as diamonds, but after getting them cut, all you can do is sell them. What is the point? Same goes with the fish and seeds. You get these things, but you don't really get much out of them.
There are no fire sprinklers to help put fires out.
You can only grant 4 'wishes'.
There seem to be NO aliens, crazy creatures or anything. How boring.
Things break down WAY quicker it seems.
There are no crazy devices that mess with the weather, bring back the dead or anything fun like that.
They don't fart and laugh about it anymore.
You can customize everything about them, but the little preview pictures make them all look similar.
Kids end up coming out with the same haircut as their mom, and each time they age up, they get it back again.
The vegetarian trait is a total rip-off and I'd be surprised to hear Sims didn't get a lot of hate mail over that particular trait and it's side effect of 'getting sick more often'.
2 comments:
The reason you have to tell a sim to eat something is because they aren't hungry. If they are, they'll eat it right away.
As for the criminal career, I've had a sim start it and she got arrested on one of her first nights on the job.
You can wake babies and toddlers before their energy bar is full. Every single baby/toddler I've had has grown up well because I pay attention to them and teach them everything they need.
The game is good if you know what you're doing, though I agree that the "evil" trait isn't that interesting and the "vegetarian" one isn't either.
I've had it do it when they're almost starving though too - maybe just a random bug?
I do wake them before they get too lonely - but then they are rarely fully rested due to not falling asleep until almost completely tired out. I think their social decays too quickly! Does the trait thing sometimes happen to you - where it says you're getting one and then it never appears?
Yea it's good and you do have to pay a bit more attention - but overall I still feel that the traits aren't adding as much as I had hoped.
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